Imaginary game engine

Overview

  • In my spare time, I worked on an imaginary game engine and tools

  • It is Viewport focused, meaning its designs are intending to bring focus to what the developer is currently selected on

  • Its designs are heavily influence by Miro’s contextual selection bar

  • This page will update frequently.

Tools

  • Designed in Figma

 

Floating Interfaces

There are many game engines that love to have all of their windows or tools Docked on the Side, and while I believe that is a good standard to maintain - I do not believe it provides focus and context to the user.

I have been and seen many developers over the years select an object and immediately avert their eyes to see the data of the selected objects.

I believe “floating” as an interface pattern is the future of any 3D viewport manipulation.


Giga Gizmos

I appreciate a good Giga-gizmo. I want the option to manipulate the object any way I like without needing to cycle between transformation modes.


Object selection