Imaginary game engine
Overview
In my spare time, I worked on an imaginary game engine and tools
It is Viewport focused, meaning its designs are intending to bring focus to what the developer is currently selected on
Its designs are heavily influence by Miro’s contextual selection bar
This page will update frequently.
Tools
Designed in Figma
Floating Interfaces
There are many game engines that love to have all of their windows or tools Docked on the Side, and while I believe that is a good standard to maintain - I do not believe it provides focus and context to the user.
I have been and seen many developers over the years select an object and immediately avert their eyes to see the data of the selected objects.
I believe “floating” as an interface pattern is the future of any 3D viewport manipulation.
Giga Gizmos
I appreciate a good Giga-gizmo. I want the option to manipulate the object any way I like without needing to cycle between transformation modes.