christopher klein - Professional Experience
Core Toolset
Figma, Adobe CS, Miro, Unreal, Unity
Jira, Agile/Scrum, Testrail
TRC, XR, Console, Mobile, PC, VR, AR
Core Competencies
Wireframes, Prototypes, Design Systems, Graphics
User Research, Information Architecture, Personas, Journey Maps,
Test coordination, moderation, surveys, and analysis
Intrepid STUDIOS | San Diego, CA
Senior Quality Analyst - Systems and Economy Team
2024-2026As an Embedded Analyst for the Systems / Economy Team:
I crafted test plans & executed on mitigating severe issues for the release of following core gameplay systems - Cities, buildings, elections, vendor tables, FTUE quests, taxes, chat, party, guilds, war, siege, vehicles, crafting, etc
Onboarded & continuously trained multiple external QA members & direct teammates about features & QA processes
Created and managed Testcase Suites in Testrail
Using our test-realm, I executed playtests, engaging 200+ players. All while gathering data to process with producers
Horde Build management and distribution to QA & worked with automation to cover critical flow and features
QA tools often required changes & improvements.
I spearheaded documentation & requests for improvements
I provided designs & technical specs that would be scheduled alongside associated features refactors
Production & engineering were my frequent collaborators, aiming for quick wins, long term scale, & usability
Cloud Imperium Games | Los Angeles, CA
User Experience Designer - Core Technology Group
2021-2023Independently developed UX pipeline to enhance game engine tools for engineers, artists, & designers
Created discovery surveys, insight reports, technical guide documentation, & quality assurance test cases
Utilizing qualitative & quantitative data, my team & I translated findings into actionable tasks & workflows
Iteratively refined designs through user testing ensuring they met user technical performance & usability needs
Senior Quality Assurance Tester - Star Citizen Embedded Tester
2018-2021Designed & planned strategies with manager & global QA teams, evolving best practices to improve efficiency
Mentored, supported & grew the skills of local & remote testers through regular tutorials & check-in's
Collaborate with live-ops & global feature teams to ensure server & content were stable & accessible to users
Demonstrated consistent attention to detail in identification of potential design flaws, ensuring optimal player UX
Phosphor Games | Chicago, IL
Quality Assurance Lead - Multiple XR Titles
2017Led internal testing efforts across multiple VR platforms & certification testing:
PS4, Oculus, HTC Vive, iOS and Android VR platforms
Helped evolve the team's quality verification by introducing Jira & Testrail to studio
Hired, mentored, & supported multiple testers, regularly assisting in their skill & growth
Ensures production environment reliability and consistency by checking processes and final output by running test plans on pre-release software
Critically evaluates gameplay and technical requirements for all developing titles, released and unreleased. (Testing 32bit - 64bit iOS conversion of released titles with international developers)
Provides detailed written feedback on defects, playability, and performance on hardware
Assists the IT technician with hardware issues and workplace setups for other employees
Wargaming.net Chicago-Baltimore | Chicago, IL
Quality Assurance Tester - World of Tanks Console Edition
2014-2017Assisted smoke testing process & distributing builds to QA department to console platforms
Xbox 360, Xbox One/S, and PS4/PRO SDK's TCR/TRC Requirements
Responsible for updating documentation in Testrail, Confluence and JIRA Tracking Software
Tested hundreds of tanks, destructible objects, verified stats, and achievement functionality
Phosphor Games | Chicago, IL
Quality Assurance Tester - PC and Mobile Titles
2013-2014QA Tester on “NETHER”, an online PvP Zombie game released to Steam Early Access
QA Tester on Canceled mobile MOBA for Android and iOS, “WARP” (Warriors of the Red Planet)
Documented and reported malfunctions to production leads for corrective action
DePaul University | Chicago, IL
Bachelors of Science, Computer Game Development
2009-2013Senior Capstone, “Tessallation” Puzzle Game nominated for Unity Student Award
Designer for Professors Summer Augmented Reality project, focusing on usability & tutorial design
Game Development Club, “DEFRAG” Board Member. I planned and participated in events for students. I gathered local industry professionals to come and speak with us, and gave presentations on preparing for the industry and general game topics.