christopher klein - Professional Experience

 
 

Core Toolset

  • Figma, Adobe CS, Miro, Unreal, Unity

  • Jira, Agile/Scrum, Testrail

  • TRC, XR, Console, Mobile, PC, VR, AR

Core Competencies

  • Wireframes, Prototypes, Design Systems, Graphics

  • User Research, Information Architecture, Personas, Journey Maps,

  • Test coordination, moderation, surveys, and analysis

 

Intrepid STUDIOS | San Diego, CA

Senior Quality Analyst - Systems and Economy Team

2024-2026

As an Embedded Analyst for the Systems / Economy Team:

  • I crafted test plans & executed on mitigating severe issues for the release of following core gameplay systems - Cities, buildings, elections, vendor tables, FTUE quests, taxes, chat, party, guilds, war, siege, vehicles, crafting, etc

  • Onboarded & continuously trained multiple external QA members & direct teammates about features & QA processes

  • Created and managed Testcase Suites in Testrail

  • Using our test-realm, I executed playtests, engaging 200+ players. All while gathering data to process with producers

  • Horde Build management and distribution to QA & worked with automation to cover critical flow and features

QA tools often required changes & improvements.

  • I spearheaded documentation & requests for improvements

  • I provided designs & technical specs that would be scheduled alongside associated features refactors

  • Production & engineering were my frequent collaborators, aiming for quick wins, long term scale, & usability


Cloud Imperium Games | Los Angeles, CA

User Experience Designer - Core Technology Group

2021-2023
  • Independently developed UX pipeline to enhance game engine tools for engineers, artists, & designers

  • Created discovery surveys, insight reports, technical guide documentation, & quality assurance test cases

  • Utilizing qualitative & quantitative data, my team & I translated findings into actionable tasks & workflows

  • Iteratively refined designs through user testing ensuring they met user technical performance & usability needs

 

Senior Quality Assurance Tester - Star Citizen Embedded Tester

2018-2021
  • Designed & planned strategies with manager & global QA teams, evolving best practices to improve efficiency

  • Mentored, supported & grew the skills of local & remote testers through regular tutorials & check-in's

  • Collaborate with live-ops & global feature teams to ensure server & content were stable & accessible to users

  • Demonstrated consistent attention to detail in identification of potential design flaws, ensuring optimal player UX


Phosphor Games | Chicago, IL

Quality Assurance Lead - Multiple XR Titles

2017
  • Led internal testing efforts across multiple VR platforms & certification testing:

    • PS4, Oculus, HTC Vive, iOS and Android VR platforms

  • Helped evolve the team's quality verification by introducing Jira & Testrail to studio

  • Hired, mentored, & supported multiple testers, regularly assisting in their skill & growth

  • Ensures production environment reliability and consistency by checking processes and final output by running test plans on pre-release software

  • Critically evaluates gameplay and technical requirements for all developing titles, released and unreleased. (Testing 32bit - 64bit iOS conversion of released titles with international developers)

  • Provides detailed written feedback on defects, playability, and performance on hardware

  • Assists the IT technician with hardware issues and workplace setups for other employees


Wargaming.net Chicago-Baltimore | Chicago, IL

Quality Assurance Tester - World of Tanks Console Edition

2014-2017
  • Assisted smoke testing process & distributing builds to QA department to console platforms

  • Xbox 360, Xbox One/S, and PS4/PRO SDK's TCR/TRC Requirements

  • Responsible for updating documentation in Testrail, Confluence and JIRA Tracking Software

  • Tested hundreds of tanks, destructible objects, verified stats, and achievement functionality


Phosphor Games | Chicago, IL

Quality Assurance Tester - PC and Mobile Titles

2013-2014
  • QA Tester on “NETHER”, an online PvP Zombie game released to Steam Early Access

  • QA Tester on Canceled mobile MOBA for Android and iOS, “WARP” (Warriors of the Red Planet)

  • Documented and reported malfunctions to production leads for corrective action


DePaul University | Chicago, IL

Bachelors of Science, Computer Game Development

2009-2013
  • Senior Capstone, “Tessallation” Puzzle Game nominated for Unity Student Award

  • Designer for Professors Summer Augmented Reality project, focusing on usability & tutorial design

  • Game Development Club, “DEFRAG” Board Member. I planned and participated in events for students. I gathered local industry professionals to come and speak with us, and gave presentations on preparing for the industry and general game topics.