About

University

I studied game development first at Columbia College Chicago before transferring to DePaul University. I studied the effectiveness of user testing, technical writing, and how game-level structure informs user choice when providing play instructions.

These topics converged to become, “user onboarding”- aka “game tutorials.”

My studies would see implementation in two senior capstone projects:

  • An augmented reality project I was invited to work on with my professor

  • And a first-person puzzle game, nominated for a Unity3D Student Award at Unite in 2013

Career

For the past 13 years, I have been active in assuring care for users within the game development industry. First as a Quality Tester working on mobile and PC games, then moving to consoles, and leading small teams to ship VR games in Chicago.

I eventually moved to Los Angeles in 2017 and found a new home at Cloud Imperium Games working on Star Citizen. First as a Senior Analyst, and later a User Experience Designer for the Star Engine Editor.

Recently…

In my most recent role at Intrepid Studios, I was embedded within the Ashes of Creation Systems Team. I ensured quality for gameplay features and improved debug tool user experiences.

Products

Nether (Steam Early Access)

Multiplayer Survival FPS

Phosphor Games - QA Tester

2013

World of Tanks (Xbox 360, Xbox One, PlayStation 4)

Wargaming.net - QA Tester

Multiplayer Military Shooter

2014-2016

Batman and Jurassic World VRSE (Android, iOS)

Phosphor Games - QA Lead

VR Adventure Games

2017

Star Citizen (Multiple Patches shipped on PC)

Cloud Imperium Games - Senior QA

Multiplayer FPS Space Sim

2018-2023

Ashes of Creation (Steam Early Access)

Massively Multiplayer Role-Playing Game

Intrepid Studios - Senior QA

2025